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Thought there may be those who would like a walk thru

Architecture and Design - Building design/construction and related topics. 

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Thought there may be those who would like a walk thru Jude Alexander 05-12-2008
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Posted by Kris Krieger on May 14, 2008, 3:11 pm

>
>>
>>> http://vodpod.com/watch/3249-falling-water-hl2?pod=architecture
>>>
>>>
>>
>> Very cool ;)
>>
>> ((I've hard all the pros and cons but I still think it's beautiful,
>> albeit a bit darker inside than I typically prefer ;) ))
>
> I thought it was cool too, and I agree, it was too dark, like Quake or
> sumfink.
> I was expecting a bad dood to pop out from every corner, so I kept my
> trigger finger reddy.

Heh ;)

ANy half-decent 3D program can do the same thing, too. And also allow one
to adjust the lighting. Main requirement is time!

What I'm wondering is how the model was made, the origin of the textures,
and so on.


Posted by gruhn on June 2, 2008, 2:58 pm
> http://vodpod.com/watch/3249-falling-water-hl2?pod=3Darchitecture

What the heck is it with alt.architecture that people don't put
anything in the subject or post any more?

This one, for instance, would have been so much more improved with

=2E.."of Fallingwater"

or in total

"That old half life engine thing again".

Has the same problem those games have for me. EVERYBODY IS RUNNING.
Blows realism out the door. "The most realistic FPS to come down the
pike since Crysislife 3..." and it I can do the mile in about twenty
seconds.

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