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Posted by creative1985@gmail.com on August 23, 2009, 9:11 pm
....happened to this place.
I take a sabbatical and the whole thing goes to hell.
Maybe Mike should come back and scare some new life into the thing if
thats possible.
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Posted by RicodJour on August 28, 2009, 10:06 am
> At the moment, I'm looking at some Google 3D stuff that Rico pointed
> me to a few months ago and am wondering if AutoCAD imports Sketchup or
> Collada files such that they are in. Google 3D seems to have some nice
> post-and-beam joint details in 3D that I'm especially interested in.
The Pro version does have an ACAD plug-in for imports. Not sure if
the free version does.
R
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Posted by =?ISO-8859-1?Q?Se=F1ior_Popcor on August 28, 2009, 1:26 pm
:
> > At the moment, I'm looking at some Google 3D stuff that Rico pointed
> > me to a few months ago and am wondering if AutoCAD imports Sketchup or
> > Collada files such that they are in. Google 3D seems to have some nice
> > post-and-beam joint details in 3D that I'm especially interested in.
> The Pro version does have an ACAD plug-in for imports. =A0Not sure if
> the free version does.
> R
Thanks, Rico.
I also have Blender, and accordingly:
http://groups.google.com/group/SketchUp3d/browse_thread/thread/af26667cefec= cee6
"You can only export DXF from the Pro version. SU Free will export
Google Earth and Google Earth 4 formats. Both are KMZ files, which
are actually in ZIP format, just structured, not generic ZIP, which
helps GE know what it can import or not, etc. Change the file suffix
and open the ZIP. Inside there is a models folder which contains a
DAE file. The DAE is "Collada" format -- an in-progress standard for
3D model interchange. So to do anything except Google Earth with SU
Free, you have to have something that will read Collada/DAE (and you
have to know the trick about KMZ/ZIP). There are free programs like
Blender that will import and export DAE, 3DS, and DXF, and so can be
used as a converter. I have not explored Blender's modelling and
rendering capabilities, but it has a very enthusiastic following. So
the round-trip workflow is: [ACAD] -> DXF -> [SU] -> KMZ -> ZIP -> DAE
[Blender] -> 3DS -> [ACAD] -> DXF -> [SU] I hope this helps, August"
Well see (I'll let you know) how that works out.
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Posted by =?ISO-8859-1?Q?Se=F1ior_Popcor on August 29, 2009, 12:11 am
creative1985@gmail.com wrote:
:
> To understand post and beam details, study cabinet joinery.
Yes that's what you've suggested before and thanks again.
The way I'm all over the place, I should invariably get around to it.
I currently have at home (borrowed from the library); 'The Complete
Idiot's Guide To Building Your Own Home'; 'Alternative Housebuilding';
and 'The Timberframe Home'.
> I'm taking a worldclass hands on study course on that very topic next
> Feb., if I'm not iced in at the time.
> I'm familiar with the stuff but want to work with nationally
> recognized instructors.
Sounds great. Let us know how it goes. Good wood-in/on-wood joinery
rocks.
I really like the honest, simple, yet complex designs/geometries that
you can get with post-and-beam, and the "art"-- the lattices and
joinery-- that feels more of an emergent property of the work, rather
than a conscious afterthought tack-on. The building is the art.
PAB frames also frame, accentuate and play with space well, and the
wood timber element gives it more of a natural and human/residential
scale and/or quality. Oh ya, and you can also take many PAB frames
apart and rebuild/re-use them, and they last long.
Unsure about blobitecture.
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Posted by creative1985@gmail.com on August 29, 2009, 2:36 pm
Se=F1ior Popcorn-Coconut> wrote:
> Oh ya, and you can also take many PAB frames
> apart and rebuild/re-use them, and they last long.
Depends.
I went down to Bedford a couple weeks ago to look at a 19th century
barn someone was giving away and decided it wasn't worth the effort.
The elements had gotten to the structure and prior to that the animals
had given it a thorough thrashing.
Imagine a century of cows chewing on stuff.
Some of the upper structure, the hay mow <sp> was salvageable but the
guy said take all of it or none of it, so I walked.
15 years ago I helped a guy in Kentucky disassemble an 18th century
real log cabin (18" wide logs, square cut, double dovetail) and
transport it to West Virginia and reconstruct it. What a job.
Analyzing old wood is a science and I'm in kindergarten.
I pounded a steel drift into the center of a 12"x12" column and it
went all the way in with little effort.
Not good.
In fact, I had to use another drift to pound the first one all the way
through and out the other side to get it out.
On another one, more toward the center of the building, the drift
bounced off the surface of the column, it was solid maple.
I like the look of the stuff, the post and beam, where, like you said,
the craftsmanship becomes the art of the thing, and a constant
reminder of the effort involved, not to mention the cost.
The harder the wood, the easier to work.
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> me to a few months ago and am wondering if AutoCAD imports Sketchup or
> Collada files such that they are in. Google 3D seems to have some nice
> post-and-beam joint details in 3D that I'm especially interested in.