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Math question SteveB 10-07-2009
---> Re: Math question norminn@earthli...10-07-2009
---> Re: Math question John H. Hollida...10-07-2009
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Posted by David Combs on November 2, 2009, 1:21 am
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Circles, triangles, etc. Maybe just triangles.
That's what they've been doing since the beginning
of computer graphics, for "filling" closed curves
with colors, say.
Stupidly, I forget the generic term for computing a set
of triangles to, to some approximation, "fill" an area.
And to figure an approaching-optimum set of triangles,
ie the FEWEST number of them (differently sized, of course)
to fill an area. Triangles REALLY easy to compute, so easy
that long ago they designed chips to do it "in hardware",
REALLY quickly.
A picture might contain a jillion triangles, so doing them
fast is important. Especially if you're doing it "in real time",
ie like in an animation.
Not that I've ever done any of this stuff, nor even
taken a class in it. But I am a mamber of ACM "SigGraph",
and once a year get this heavy book of the yearly "proceedings" --
man, you have to be a physicist to do some of that stuff,
and you want to see applications of REALLY hairy math,'
and REALLY clever algorithms, you'll see them there.
Again, not that I actually understand it all, but I can at
least read *parts* of *most* (well, many) of the included
"papers". Nifty stuff indeed!
Oh, there's a newsgroup that's related: comp.graphics.algorithms,
where I sometimes ask (my usual stupid) questions.
David
Posted by mike on October 7, 2009, 4:18 pm
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If accuracy is important, I'd use the Simpson's Rule formula, where
you take measurements across the pool at interals and plug those
distances into the formula. You also have to plug the interval
distance into the formula.
Why do you ask?
http://tinyurl.com/y9h7av5
The hard part is Googling a web page that presents the formula in an
easy to understand manner for novices.
Posted by mike on October 7, 2009, 4:27 pm
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Found something. See problem #6 in the following link. It shows an
example without too much math jargon
http://tinyurl.com/y9cphfy
Posted by David Nebenzahl on October 7, 2009, 4:44 pm
On 10/7/2009 1:18 PM mike spake thus:
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Ackshooly, that's called "Simpson's approximation", but yes, it does
work as you described. It's a weighted-average method of approximating
the area under a curve.
--
Found--the gene that causes belief in genetic determinism
Posted by mike on October 7, 2009, 4:52 pm
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Wikipedia says it's Simpson's Rule:
http://en.wikipedia.org/wiki/Simpson's_rule
I never argue with Wikipedia when it agrees with me.
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